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I think gamers have been forgiving and understanding on the subject of game delays in recent years. Whenever a game publisher announces they are delaying a major release, I see a general response along these lines: “Of course, take your time. We’d rather have it be good eventually than botched soon.” I think that’s a good, gracious reaction, given the recent everything about the world and how it’s changed the industry. However, with the delay of Starfield and Redfall, I’ve seen a shift in this. Gamers sound less forgiving and encouraging, and more exhausted and resigned.

Taking the temperature of reactions this time, it sounds more like, “Yeah, I figured this would happen.” Maybe I’m only hearing what I want to hear, since that was also my reaction. I wonder if gamers’ well of patience with publisher nonsense is starting to run dry. After a time, these tweets saying, “We want to deliver the best game possible and we need a little more time,” begins to sound less than sincere. As a thought experiment, I encourage you to reframe what they’re saying as, “Our schedule was unrealistic to being with, and we’re now forced to admit that under duress.” The two statements are not mutually exclusive, by the way.

So yeah, we’re not getting Starfield or Redfall this year. Bummer, because this year’s release slate is starting to look pretty threadbare. But we are getting Gotham Knights, at least as of the time of this writing (WB Games Montreal, please don’t make a liar out of me). We got our first lengthy glimpse of the game in several months. Nightwing and Red Hood look fun, though I’ll have to wait to see a final version of the game before I pass judgement. But it’s something, and apparently these days that’s what we’re getting. Also, we’re getting Dead Space Remake two days before my next birthday, so thanks for the present, EA!

Also, apparently Jim Ryan allegedly released an incredibly tone-deaf internal memo about reproductive rights. Specifically, he said that employees “owe it to each other and to PlayStation’s millions of users to respect differences of opinion among everyone in our internal and external communities … . Respect does not equal agreement. But it is fundamental to who we are as a company and as a valued global brand.” He then spent a long time talking about his pets, saying it was to encourage “balance.” This is my impressed face, honest.

I’ve gotten started on Trek to Yomi — no words on it yet, but I’m working on it. I also decided to return to Bugsnax and play the Bigsnax DLC. I may go ahead and start working my way through my backlog at the same time. There’s a silver lining to the quiet release schedule after all.

What to play this week

What’s new:

  • Salt and Sacrifice
  • Eiyuden Chronicle: Rising
  • Evil Dead: The Game
  • We Were Here Forever

New on subscription services:

  • Danganronpa 2: Goodbye Despair Anniversary Edition (Xbox Game Pass)
  • This War of Mine: Final Cut (Xbox Game Pass)
  • Achilles: Legends Untold (GeForce Now)
  • Songs of Conquest (GeForce Now)
  • Cepheus Protocol Anthology (GeForce Now)
  • Achilles: Legends Untold (GeForce Now)
  • Neptunia x SENRAN KAGURA: Ninja Wars (GeForce Now)
  • Brigandine The Legend of Runersia (GeForce Now)
  • Pogostuck: Rage With Your Friends (GeForce Now)
  • Yet Another Zombie Defense HD (GeForce Now)

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